Something a little new, I thought I would review museums as seen in movies, just for a bit of fun.
Being the lover of action films, I’m not sure how I ever missed Demolition Man. However, watching the movie set up some particular narratives, that I’m definitely not on board with, I’m not devastated by this hole in my pop culture knowledge. There is a museum scene in the film, which I found pretty amusing.
There is nothing quite as satisfying than having a moment where a number of your passions come into alignment at the same time. Last weekend I had the joy of visiting the National Sound and Film Archive to explore the new exhibition ‘Game Masters’. My museum life was hanging out with my gaming life, and I don’t think I could have been more satisfied.
The world of gaming is going through an incredible time at the moment. Back when I was a wee girl in the 1980’s popular opinion made video games the realm of the young and those who had nothing better to do. They were something to scoff at, an illegitimate form of entertainment and the domain of the basement-dwelling white pasty male.
Honestly, I felt like a bit of a rebel against society. A girl who was playing games and thumbing my nose at those who thought my past times were a sign of immaturity. For me, and many of my friends, they were a style of storytelling that I connected to. The games that really stick out in my mind are Zelda, Final Fantasy and the Dungeons and Dragons PC games. I migrated from console and PC gaming, and made my way into tabletop games, designing stories and worlds that would explore the narratives that I connected to. I think it moulded me into team player, a deep thinker and a problem solver.
I’m extremely impressed to see that the National Film and Sound Archive are accepting their first games into the collection. It’s only right that collections start to reflect this medium more fully, not just an art form, but as something that has (and will) influence society. It will be interesting to see how they go about this process with some game consoles beginning to get to the end of their spare-parts life. It sounds like a great adventure in future planning!
The Game Masters Exhibition is fabulous. The exhibition was initially debuted in its home, the Australian Centre for the Moving Image. It’s travelled extensively overseas, and this is its first visit to Australia. The exhibition stretches over three spaces all of which include a startling number of games that you can play. This is a hands-on exhibition, with staff on hand to explain ideas and gameplay to visitors.
I loved the theming of the spaces, and the text panels were spot on. It’s rare to see so much information readily available about the game designers and how a game comes together. The games were all working, almost a miracle considering the breakdown rate of touch screens and TVs in exhibitions. The games and designer choices are really thoughtful, pulling out trailblazers that started genres (like Wil Wright, Peter Moyneux) and new Indie designed creating amazing concepts (like thegamecompany and Ken Wong). There were many moments were Mr Geek, and I made squeaky excited noises where we found a game that we loved and felt connected to. We tried a few new things. I oooh-ed and aaaah-ed at drawings and handwritten notes and company structures and models. It was just fabulous fun with ways of engaging people who may have no interest in the genres at all. There are a good number of photos below with notes.
I wish there were a merchandise shop for this one because I would have loved to go home with some swag. I like that the exhibition wasn’t buying into the stereotypical mouth-breathing basement-dwelling nerd. I felt very welcome and among a wide variety of people from the community. I was not the only woman playing enthusiastically on the consoles, which was fabulous to see. There were youngesters, all the way through to people who may have started gaming significantly before I was born.
Whether you love games, feel confused by them, or just want to understand what the gaming community finds in them; this is an excellent opportunity to learn about why they matter and who some of the movers and shakers have been.
PS: A shout out to my Dad who had Captain Comic installed on our very first computer. A shout out to my hubby for introducing me to Dungeons and Dragons, and to Mike for letting me play on their Nintendo 64. A big shout out to my weekly gaming group who I design with, solve problems with and imagine better worlds with.
Museum working, game playing and dog loving geek. Tune in for musings about the GLAM sector, and generally geekiness.