I promise that sometime very soon, this blog will return to museums and heritage, but right now, I am still in the self-developing space. I think this week’s blog post should lead to some great developments in this site, primarily through changing the way I am designing the layout of my writing.
A big call out goes through to LinkedIn Learning, where I found this fabulous 40-minute session with Starshine Roshell. Thankfully, my Uni covers the cost of access, but I do believe there usually is some kind of charges for watching these tutorials. Once you click on the ‘Read More’ button, you will be transported towards a new style of post!
When presented with an opportunity to try something different, I will almost unfailingly throw myself into it with enthusiasm exploding within. I love new challenges, and I enjoy not knowing everything. One of the joys that come with University studies is that I find weird and wonderful back alleys of knowledge that capture my imagination. So it was with great pleasure that I discovered sonification through my most recent unit. Ever wanted to hear what music would be created from a spreadsheet tracking obscure archaeological finds? Heck yes please, tell me more!
This is another week of working on my technology skills. One of my primary interests is in continuing to build my writing skills in conjunction with presenting online. In the GLAM sector, everything is tied to communication in some way. Without words, how can you convey to anyone why your topic/item/program is essential. I thought during this university unit, I would try and focus every second post on those written skills in the digital sector. This week, I found myself thinking about blogging (and this blog) while reading through an article on Blog Tyrant.
Continuing on from my research into social media, I'm falling down a seemingly endless rabbit hole of how to harness and use technology more effectively. With my university unit prodding me into discovering what I don't know yet, I started searching around inside Mozilla's Web Literacy page. Scrolling through the courses, I found something that appealed to me: website accessibility. Sadly, the class that was loaded up no longer works entirely, but I decided to let it guide me into some new and exciting topics.
Something a little new, I thought I would review museums as seen in movies, just for a bit of fun.
Being the lover of action films, I’m not sure how I ever missed Demolition Man. However, watching the movie set up some particular narratives, that I’m definitely not on board with, I’m not devastated by this hole in my pop culture knowledge. There is a museum scene in the film, which I found pretty amusing.
There is nothing quite as satisfying than having a moment where a number of your passions come into alignment at the same time. Last weekend I had the joy of visiting the National Sound and Film Archive to explore the new exhibition ‘Game Masters’. My museum life was hanging out with my gaming life, and I don’t think I could have been more satisfied.
The world of gaming is going through an incredible time at the moment. Back when I was a wee girl in the 1980’s popular opinion made video games the realm of the young and those who had nothing better to do. They were something to scoff at, an illegitimate form of entertainment and the domain of the basement-dwelling white pasty male.
Honestly, I felt like a bit of a rebel against society. A girl who was playing games and thumbing my nose at those who thought my past times were a sign of immaturity. For me, and many of my friends, they were a style of storytelling that I connected to. The games that really stick out in my mind are Zelda, Final Fantasy and the Dungeons and Dragons PC games. I migrated from console and PC gaming, and made my way into tabletop games, designing stories and worlds that would explore the narratives that I connected to. I think it moulded me into team player, a deep thinker and a problem solver.
I’m extremely impressed to see that the National Film and Sound Archive are accepting their first games into the collection. It’s only right that collections start to reflect this medium more fully, not just an art form, but as something that has (and will) influence society. It will be interesting to see how they go about this process with some game consoles beginning to get to the end of their spare-parts life. It sounds like a great adventure in future planning!
The Game Masters Exhibition is fabulous. The exhibition was initially debuted in its home, the Australian Centre for the Moving Image. It’s travelled extensively overseas, and this is its first visit to Australia. The exhibition stretches over three spaces all of which include a startling number of games that you can play. This is a hands-on exhibition, with staff on hand to explain ideas and gameplay to visitors.
I loved the theming of the spaces, and the text panels were spot on. It’s rare to see so much information readily available about the game designers and how a game comes together. The games were all working, almost a miracle considering the breakdown rate of touch screens and TVs in exhibitions. The games and designer choices are really thoughtful, pulling out trailblazers that started genres (like Wil Wright, Peter Moyneux) and new Indie designed creating amazing concepts (like thegamecompany and Ken Wong). There were many moments were Mr Geek, and I made squeaky excited noises where we found a game that we loved and felt connected to. We tried a few new things. I oooh-ed and aaaah-ed at drawings and handwritten notes and company structures and models. It was just fabulous fun with ways of engaging people who may have no interest in the genres at all. There are a good number of photos below with notes.
I wish there were a merchandise shop for this one because I would have loved to go home with some swag. I like that the exhibition wasn’t buying into the stereotypical mouth-breathing basement-dwelling nerd. I felt very welcome and among a wide variety of people from the community. I was not the only woman playing enthusiastically on the consoles, which was fabulous to see. There were youngesters, all the way through to people who may have started gaming significantly before I was born.
Whether you love games, feel confused by them, or just want to understand what the gaming community finds in them; this is an excellent opportunity to learn about why they matter and who some of the movers and shakers have been.
PS: A shout out to my Dad who had Captain Comic installed on our very first computer. A shout out to my hubby for introducing me to Dungeons and Dragons, and to Mike for letting me play on their Nintendo 64. A big shout out to my weekly gaming group who I design with, solve problems with and imagine better worlds with.
I popped into the Dressmaker Exhibition, at the National Sound and Film Archive, and was thoroughly impressed. 8 years living in the ACT and I am kicking myself for not checking out the dozens of previously advertised NFSA exhibition. This exhibition closes on the 18th of August, so if you haven’t seen it, I would suggest going sooner rather than later.
The Dressmaker (the film), is an Australian classic. Having been convinced to watch it by my lovely Aunty, I will admit that it wasn’t specifically my cup of tea. The filmography and costuming were amazing, the story building is fantastic, but it was thoroughly lacking in superheroes and fast cars. Incredible film though, just not my taste. The film is probably best described as a revenge/comedy/drama set in outback Australia and explores the mysterious past of the female lead character Myrtle Dunnage. Myrtle is a fabulous dressmaker, which means that the costuming has a strong place within the film.
Although I enjoy costuming and anything textile, the Dressmaker Exhibition had been in my peripheral view, and it took a lovely friend arriving in town with a love for dressmaking to decide the matter. I loved the costumes on display. They were amazing. Lovely textiles, great embroidery, beautiful dress shapes.
Beyond the costumes, I loved the exhibition itself! It was interesting comparing the atmosphere between this exhibition, and my recent exploration of the Guo Pei exhibition. The Geo Pei exhibition was glamorous and it felt like you could be looking through a veil while standing on the runway or in the dressing room with the mannequins. It creates a dreamy feel to the whole exhibition. The Dressmaker Exhibition was the complete opposite. The dresses (and suits) stand with the set photography behind them in lovely bright lights. The display cases provide further insights with additional props or equipment, deepening the narrative behind the scenes that called for each piece. For many parts, it was easy to feel as connected to the dress as it was to the atmosphere and narrative of the movie. Remote Australian, with this injected glamour, and a whole bunch of f**k this. It felt punchy, not dreamy.
It’s probably a ridiculous thing to focus on, but I also loved the magazine stands. Yep... magazine stands.
It’s for two major reasons. Firstly, the magazines that were on display described the costumes as if they were haute couture. It felt like it was something the character, Myrtle, should have. It felt like the pieces were being elevated to the runway in Paris she belonged, and that it was throwing shade on the denizens of the horrible little town. Secondly, the magazine stands were just really nicely constructed and low impact on the exhibition itself. I took a surprising number of photos that I think may have confused the poor museum staff member who was looking after the floor that day (thanks for your patience!).
Marion Boyce plays a dual part in this fantastic exhibition: She is the designer/curator of the exhibition but was also the film costumer designer for The Dressmaker. I’ve noticed several future exhibitions that are tied to her, which I will certainly be making a point to visit.
I felt like this was a worthwhile exhibition to see, if you would like to snap up a ticket you can either buy them at the counter or pop onto the NSFA website: https://www.nfsa.gov.au/events/dressmaker-costume-exhibition
Friends, I love embroidery. I’m sure you have already picked that up. Yesterday, I went to an exhibition at the Asian Civilisation Exhibition on the work by Guo Pei that just sunk into my soul. That moment, where people talk about being emotionally moved by a piece of art, or music? That was me, in awe. The embroidery and beading work is beyond anything I have ever seen in person before. Beyond literally getting lost in the design of the works, the exhibition design is divine. And it has a fabulous education section. I was in heaven.
Guo Pei is China’s leading couturiere, creating not only incredible clothing for famous people, but also artistic pieces that are mind blowing. Having started sewing at the age of 2 (!), her career started in Tianma and then moved on to create Rose Studio in 1997. Gus’s dresses are designed to tell a story, through the medium of fabric and textiles. The entire outfit stitches together to tell a narrative. Her most famous work is most likely what the media started calling the ‘Omelette Dress’ (I believe it’s actual name is the Empress Dress), which was worn by Rihanna during the Met Gala in 2015.
The exhibition is beautifully designed, with lighting that highlights the dresses perfectly. The first section, has a minimalistic wardrobe feeling to it. The dresses are displayed next to either clothing or items from collections that form part of the inspiration behind the design. In the second section along, the dress on the mannequins have well placed mirrors around them, giving the impression that the wearable items are being admired by the wearer. When you move into the last section, which are highly sculptural artistic designs (only really worn for the runway) the mirrors disappear for the dresses to stand by themselves in the space. The interpretation is spot on. Short and easy to read panels, and the exhibition guide (in multiple languages) doesn’t just repeat exactly what is on the walls. There is soft music to set the feeling of the space, and benches to gaze upon the works.
I loved the education section of the exhibition as well, which is designed for both children and adults. The learning space is located well and truly on the other side of the exhibition, where the prized Empress Dress commands the space. There are a couple of really great reasons for the location: the noise of creating and having fun doesn’t leak into the other galleries, it’s outside of the paid section so it can tempt people in, and it a lovely well lit area. There is a reading area with books about art and design in fashion, a creation space for making clothes on mannequins and a great embroidery area that doesn’t include the risk of visitors stabbing themselves with sharp needles. It’s really just fabulous and inviting for anyone to touch, play and learn.
Go see this exhibition, it you can. It’s wonderful and inspiring, both as an embroidery geek and as a museum design/interpretation enthusiast. I am so glad I had the chance to see this. I left with a much great appreciation of Chinese art and fashion.
There have been very few buildings I’ve visited in Singapore so far that are still being used for their original purpose. Singapore is both old and new, with buildings being repurposed to fit into current requirements. I feel that this is probably better then knocking down lovely heritage buildings, but in the case of places like Haji Lane can be jarring or cause cultural clashes. Today we went to see the National Gallery, and I was pretty blown away by the changes to the two heritage buildings.
The National Gallery Singapore opened in 2015, which makes it a surprisingly young institution. It’s focus is on Singaporean art and culture, and works that explore Singapores global connections. The Gallery consists of two main buildings, which are connected via a glass atrium (which reminded me of other museums such as the British Museum and the National Museum of Singapore). The two main buildings are the original City Hall and Supreme Court. The two buildings are connected via the covered atrium and two link bridges at different levels.
I thought that the way the two buildings were treated was quite interesting. The City Hall side felt like a brand new building. Without having been told that it was a converted office area, I would not have guessed it’s origin at all. The area has been made into large long galleries, with an open air space plunging down the middle. At the lower level, there is a completely kick arse children's area, which I will hopefully get a chance to rave about a little later. It has a level of gallery noise, which is to be expected in a busy space. The art works within this space were in capsules, and cut off from a narrative linking them to each other.
The Supreme Court side is quite different, as there is an attempt to preserve some of the nature of the original building. The first thing that struck me, as I walked through the heavy doors, was the complete quiet of the space. The building had been designed to suppress noise inside, which when cut off from the noisy galleries, gave the space a somber quality. The galleries include hints of it’s previous life: a pulpit still in place, viewing areas in dark wood, spaces where judges would have sat. The art in the Supreme Court side had a very specific nation building narrative, with rooms leafing logically to each other. Significantly, the Chief Justices office is filled with nation effecting documents on display, such as the divorce papers from Malaysia.
I wondered why these two buildings felt so different. I wonder whether it is because the role of the Supreme Court is more relatable to visitors - what happened here? Law stuff happened here. It was probably important. Where as the city hall section is filled with the faceless people that help to make a government and country to run. Government workers rarely get wigs or robes to work in. I felt like I had a clearer connection to the heritage in the Supreme Court, where as City Hall honestly felt a little hidden.
Or it could just be that too much of the City Hall section was closed, awaiting the new exhibition that is opening on Saturday and taking up a substantial amount of the City Hall space.
I do really love that they have two (and a bit) exhibition spaces open that describe the history and transition of the buildings. Large panels describe the original purpose and designs, the archeology of what had been found on the site during digs and explanations on why choices had been made. Many of the panels included a small pin mark that explained where you could find the feature that was being discussed. I have seen a growing tend in embracing displaying works done within museums, and I think it is really fabulous.
I really liked what they have done to the space - it’s felt connected while still feeling modern and a bit slick. I don’t think that the heritage of the building it specifically lost, but it is more muted. It was a thoroughly enjoyable gallery to visit.
Some articles that I read while writing this blog post:
The Architecture of National Gallery Singapore
Design of the Year 2015
National Gallery Singapore
Today, I have had my mind mind officially blown away by the coolest piece of data visualisation! I know, I’m probably slow to the scene, but you should immediately go and check out: http://listen.hatnote.com
No seriously. Right now... Okay, maybe after I have finished raving.
The website is Listen to Wikipedia, and it’s purpose is to create audio that represents the creation and removal of data on Wikipedia. The sound and strength of the notes depends on the size of the edit and who made it. The sound is absolutely lovely, and somewhat meditative. While the music plays, the titles of the pages being edit pop up on the screen like soft bubbles.
What an engaging and lovely way to display this data!
I can’t help but wonder what this would sound like connected to Trove. Or if it could be the sound in an entrance to a museum, being triggered off by people using the website or the data. This style of visualisation could provide a beauty that connects people to the importance of research and information creation.
A bit of research tells me that this isn’t the first amazing visualisation project that has been created the designer Mahmoud Hashemi. Working with Hatnote and Wikipedia, the designer has been a part of a number of heritage based visualisation projects, that are just very cool.
I hope this brings a little joy into your life this week.
Museum working, game playing and dog loving geek. Tune in for musings about the GLAM sector, and generally geekiness.