It’s been a year of deep thinking around play in museums. I adore the concept of playful interactions; bringing joy and wonderment (often with a sneaky side serve of history) to visitors. I personally love finding spaces that encourage me to play inside them; from chasing butterflies across an interactive wall to bumbling my way around puzzle rooms.
I stumbled across Dr Conway’s article this week, and I just wanted to share it immediately. “From monologue to dialogue: towards playable cities” explores some of the differences between games such as PokemonGo and Hello Lamp Post.
I'm almost in my last year of University! Joy! Happiness! Immense bloody relief!
Occasionally, as I rocket my way towards the end now, I find myself in first year topics that I somehow managed to leap frog in my excitement to get to the end. Last semester, due to this, I found myself in the delightful "Global Ethical Challenges". Suddenly, all the lessons from 'The Good Place' became useful!
Part of the unit included a creative response to a topic. I thought I would give it a bit of a museum twist and wrote this short story:
Admittedly, I may be finding myself spending a lot of time at the National Film and Sound Archive (NFSA) at the moment. Three times in 12 months is surprisingly high, but the topics they have been covering just tickles my brain into thinking more creatively and more broadly.
Digital Directions is an annual symposium, now in its fifth year of existence. The purpose of the symposium is designed to consider the future of our collections in the digital age. Like all good events, the NFSA collaborates with several other excellent institutions including (get ready for some alphabet soup): ABC, AIATSIS, ANU, AARNET, NAA, NLA and NMA.
This year’s speakers were fabulous, and the topics were broad and exciting. Will I go again? Absolutely! This is my very brief summary of the talks I managed to get to
Museum working, game playing and dog loving geek. Tune in for musings about the GLAM sector, and generally geekiness.